TUnit Test Duration Issue: Added Every Second, Not Updated
Have you guys ever run into a situation where your test durations are logged every second instead of just updating the time? It's like watching a slow-motion timer, and it can really clutter your logs. Let's dive into this issue with TUnit and Playwright, figure out whatβs going on, and explore some ways to make our logs more readable.
The Problem: Excessive Logging with TUnit and Playwright
So, the main issue here is that when running tests using TUnit.Playwright
, the test duration gets logged every single second. Imagine running a test that takes a few minutes β you'll end up with hundreds of log entries, making it super hard to find the important stuff. This problem was initially raised as a bug in the TUnit repository, but it seems the issue might be more related to how Playwright interacts with TUnit.
The original bug report highlighted that this behavior doesn't occur with the TUnit package alone, suggesting that Playwright might be the culprit. To give you guys a clearer picture, hereβs an example of the log output:
ββββββββββββ βββββββ βββββββββββββββ
ββββββββββββ ββββββββ βββββββββββββββ
βββ βββ βββββββββ ββββββ βββ
βββ βββ ββββββββββββββββ βββ
βββ ββββββββββββ βββββββββ βββ
βββ βββββββ βββ ββββββββ βββ
TUnit v0.71.4.0 | 64-bit | Microsoft Windows 10.0.26100 | win-x64 | .NET 9.0.10 | Microsoft Testing Platform v2.0.1
Engine Mode: SourceGenerated
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
0s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
1s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
1s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
2s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
2s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
3s)
[β0/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
3s)
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.
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[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
33s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
33s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
34s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
34s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
35s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
35s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
36s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
36s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
37s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
37s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (
38s)
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (38s)
Create with all values for ad (10s)
As you can see, for every second that passes, there are two log entries. If youβve got tests running for several minutes, this quickly turns into a massive log file. Imagine debugging through that! Itβs like trying to find a needle in a haystack, which is definitely not how we want to spend our time.
Why is This Happening?
The exact cause of this issue is still a bit of a mystery, but the suspicion falls on the interaction between TUnit
and Playwright
. Playwright is a fantastic tool for end-to-end testing, allowing us to automate browser interactions. However, the way it integrates with TUnit seems to be causing this redundant logging.
One thought is that Playwright might be triggering some kind of update or heartbeat signal every second, which TUnit then logs. Without diving deep into the source code, itβs hard to say for sure. But the key takeaway is that this behavior isn't present when using TUnit by itself, so the combination of the two is likely the culprit.
The Impact on Developers
This issue might seem minor, but it has a real impact on developer productivity. Hereβs why:
- Log File Overload: As mentioned, the sheer volume of logs makes it difficult to find important information, like test failures or warnings.
- Debugging Challenges: When youβre trying to debug a flaky test or understand why something failed, sifting through thousands of log entries is the last thing you want to do.
- Resource Consumption: Generating and storing these massive log files can also consume unnecessary resources, especially in CI/CD environments where tests run frequently.
So, what can we do about it? Let's explore some potential solutions.
Potential Solutions and Workarounds
Okay, so we know we have a problem. Now, let's talk about how we can fix it or at least make it more manageable. Here are a few ideas and suggestions:
1. TUnit Configuration
One of the first things you might want to check is your TUnit configuration. Are there any settings that control the logging frequency or verbosity? Sometimes, testing frameworks have options to reduce the amount of log output, which could help mitigate this issue. I recommend reviewing the TUnit documentation to see if there are any relevant settings.
2. Playwright Configuration
Similarly, Playwright might have some configuration options that affect logging. Playwright is highly configurable, so there might be a setting to reduce the frequency of updates or heartbeats that it sends to the test runner. Itβs worth exploring the Playwright documentation to see if anything jumps out.
3. Custom Loggers or Filters
Another approach is to implement a custom logger or log filter. This would allow you to intercept the log messages and selectively discard the redundant ones. For example, you could create a filter that ignores log entries that only contain the test duration update. This is a more advanced solution, but it gives you fine-grained control over what gets logged.
Hereβs a basic idea of how you might implement a log filter in C#:
public class LogFilter
{
public bool ShouldLog(string message)
{
// Example: Ignore messages that only contain the duration update
return !message.Contains("Troy.WebApp.UITests.dll");
}
}
// Usage
var filter = new LogFilter();
if (filter.ShouldLog(logMessage))
{
// Log the message
}
Of course, this is a simplified example, but it gives you the basic idea. Youβd need to integrate this filter into your logging pipeline, which might involve some custom code or configuration depending on your logging framework.
4. Post-Processing Logs
If you can't prevent the excessive logging in the first place, you could consider post-processing the log files. This involves running a script or tool after the tests have finished to remove the redundant entries. For example, you could write a script that parses the log file and removes any lines that match the duration update pattern.
This approach has the advantage of not requiring any changes to your test code or configuration. However, it adds an extra step to your testing process, and it might not be suitable for real-time log analysis.
5. Awaiting a Fix from TUnit or Playwright
Finally, itβs possible that this issue will be addressed in a future release of TUnit or Playwright. If youβve encountered this problem, itβs a good idea to report it to the respective project maintainers. This helps them understand the issue and prioritize a fix. You can also keep an eye on the projectβs issue tracker to see if thereβs any progress on this front.
Suggested Solution: Log at the End
The user who reported this issue also suggested a neat solution: instead of logging the duration every second, just log the total time at the end of the test run. This would significantly reduce the log volume while still providing valuable information about test performance. Hereβs an example of what that might look like:
ββββββββββββ βββββββ βββββββββββββββ
ββββββββββββ ββββββββ βββββββββββββββ
βββ βββ βββββββββ ββββββ βββ
βββ βββ ββββββββββββββββ βββ
βββ ββββββββββββ βββββββββ βββ
βββ βββββββ βββ ββββββββ βββ
TUnit v0.71.4.0 | 64-bit | Microsoft Windows 10.0.26100 | win-x64 | .NET 9.0.10 | Microsoft Testing Platform v2.0.1
Engine Mode: SourceGenerated
[β2/x0/β1] Troy.WebApp.UITests.dll (net9.0|x64) (38s)
Create with all values for ad
This approach seems like a good balance between providing useful information and keeping the logs clean and concise.
Diving Deeper into TUnit and Playwright
Now that we've talked about the specific issue and some potential solutions, let's zoom out a bit and discuss TUnit and Playwright in more general terms. This will give you a better understanding of how these tools work and how they fit into the testing landscape.
What is TUnit?
TUnit is a modern testing framework for .NET. It's designed to be flexible, extensible, and easy to use. TUnit supports a wide range of testing scenarios, including unit tests, integration tests, and end-to-end tests. It also has excellent support for asynchronous testing, which is crucial for modern applications.
One of the key features of TUnit is its source-generated mode. This allows TUnit to discover and execute tests without relying on reflection, which can improve performance and reduce startup time. Source generation is a powerful technique that's becoming increasingly popular in the .NET ecosystem.
What is Playwright?
Playwright, on the other hand, is a powerful end-to-end testing framework developed by Microsoft. It enables reliable cross-browser testing for your web applications. Playwright supports all major browsers (Chromium, Firefox, and WebKit) and provides a consistent API across them. This means you can write tests once and run them on different browsers without modification.
Playwright excels at automating browser interactions, such as clicking buttons, filling forms, and navigating pages. It also provides features for handling complex scenarios, such as dealing with popups, iframes, and service workers.
Why Use TUnit and Playwright Together?
Combining TUnit and Playwright can be a powerful way to test your web applications. TUnit provides the testing framework and infrastructure, while Playwright handles the browser automation. This combination allows you to write comprehensive tests that cover both the backend logic and the user interface.
For example, you might use TUnit to write unit tests for your C# code and Playwright to write end-to-end tests that verify the behavior of your web application in a browser. This layered approach to testing helps ensure that your application is robust and reliable.
Wrapping Up
So, we've explored the issue of excessive logging when using TUnit and Playwright together. We've seen how the test duration can be logged every second, leading to cluttered logs and debugging challenges. We've also discussed several potential solutions, ranging from configuration tweaks to custom log filters.
Ultimately, the best solution might depend on the specifics of your project and testing environment. But hopefully, this discussion has given you some ideas and strategies for tackling this problem. Remember, the goal is to make your logs as informative and useful as possible, without overwhelming you with unnecessary details.
Keep an eye on the TUnit and Playwright project pages for updates and fixes related to this issue. And don't hesitate to reach out to the community if you have further questions or insights. Happy testing, guys!