Pc_ex_ColFort Set: Mesh Fixes & Improvements
Hey guys! Today, we're diving deep into the latest fixes and improvements for the pc_ex_ColFort set. This is an exciting update for anyone working with or interested in the Tamriel Data project. These enhancements address issues identified in previous versions, focusing on smoothing edges, aligning UVs, and adjusting collisions. Let's break down what's new and why it matters.
Background and Context
So, the initial fixes made to the ColFort set aimed to smooth the edges of cobblestone model parts, differentiating them from the hard edges of tiled or brick walls. The goal was to create a more polished look, but the approach of relying solely on normals from face orientations without model beveling didn't quite hit the mark. The result? Edges appeared almost non-existent, which wasn't the desired effect. This led to further discussions and refinements, as detailed in the PT Discord channels and another Discord thread. If you're keen on understanding the nitty-gritty, these discussions provide valuable context.
The primary issue revolved around the cobblestone model parts. To address this, a beveling technique was applied to the edges, making them smoother. Given the low-poly nature of the models, the addition of extra triangles from beveling was deemed acceptable. This decision reflects a balanced approach – enhancing visual quality without significantly impacting performance. No Level of Detail (LOD) models were created in this phase, focusing efforts on the base models themselves. But the enhancements didn't stop there; almost every model from the initial ColFort round received some form of attention, leading to a comprehensive set of fixes.
Three Groups of Mesh Fixes
These fixes can be broadly categorized into three groups:
1. Building Changes
This category primarily addresses the cobblestone edges, alongside some UV alignment fixes and collision adjustments. These changes are crucial for the structural elements of the set.
- Cobblestone Edge Smoothing: The most significant change here is the beveling of cobblestone edges, as discussed earlier. This adds a subtle but noticeable smoothness to the structures, enhancing their visual appeal. This makes the cobblestone parts visually distinct from brick walls.
- UV Alignment Fixes: UV alignment is essential for texture consistency. Misaligned UVs can lead to textures appearing distorted or mismatched, which detracts from the overall quality of the model. Addressing these issues ensures that textures tile correctly and seamlessly across the models. Imagine a perfectly laid cobblestone path where each stone aligns flawlessly – that's the level of precision these fixes aim for.
- Collision Adjustments: Correct collision meshes are vital for gameplay. If collision meshes don't accurately match the visual model, players might encounter issues like getting stuck on invisible obstacles or clipping through walls. These adjustments ensure a smooth and realistic interaction between the player and the environment.
The specific models affected in this category include:
- pc_ex_ColFort_Build04
- pc_ex_ColFort_Build03
- pc_ex_ColFort_Build02
- pc_ex_ColFort_Build01
- pc_ex_ColFortr_Tower01
- pc_ex_ColFortr_Tower02
- pc_ex_ColFortr_Tower03
2. Wall Changes
This group of fixes focuses on the walls and platforms within the ColFort set. The primary goal here was to smooth cobblestone edges, similar to the building changes. Additionally, normal flattening was applied to many surfaces, including foundations. However, certain normals, such as those on wall battlements, were intentionally left untouched due to their existing visual quality. These changes strike a balance between enhancing smoothness and preserving desirable details. UV fixes were also implemented here to improve texture tiling.
- Smoother Cobblestone Edges: As with the building models, beveling was applied to the edges of cobblestone elements in the walls and platforms. This consistency in treatment ensures a cohesive visual style across the entire set.
- Normal Flattening: Flattening normals can create a smoother, less faceted appearance on surfaces. This is particularly effective for large, flat areas like foundations, where a uniform look is often preferred. However, the decision to leave some normals untouched, like those on battlements, highlights a nuanced approach to model improvement. It's about enhancing where necessary while preserving what already looks good. It's like a digital sculptor carefully refining their work, knowing when to smooth and when to leave texture.
- UV Fixes for Better Tiling: Proper UV mapping is crucial for seamless texture application. By fixing UVs, the textures tile more effectively, creating a more realistic and visually appealing surface. Imagine a brick wall where the bricks align perfectly, without any visible seams – that’s the level of polish these UV fixes bring.
The following models fall under this category:
- All pc_ex_ColFortr_PlfXXXXXX meshes
- All pc_ex_ColFortr_WallXXXXXX meshes
3. Minor Normal Changes
This final category encompasses minor adjustments to normals, primarily aimed at flattening roofs. These are subtle changes, but they contribute to the overall polish and realism of the set.
- Roof Flattening: Flattening the normals on roofs can create a cleaner, more uniform appearance. This is especially important for architectural models, where a smooth roof surface can significantly enhance the visual quality. These subtle changes collectively make a big difference in the final product.
The models affected by these minor normal changes include:
- pc_ex_ColFort_Balc01
- pc_ex_ColFort_Balc02
- pc_ex_ColFort_Balc03
- pc_ex_ColFort_Build05
Upload and Screenshots
The updated meshes are available for download here: pc_ex_ColFort_fixes_02.zip
Screenshots showcasing these fixes are available on the PT Discord server. Check them out to see the improvements in action!
Conclusion
The latest fixes for the pc_ex_ColFort set represent a significant step forward in the Tamriel Data project. By addressing issues with cobblestone edges, UV alignment, collisions, and normals, these improvements enhance the visual quality and realism of the models. The meticulous attention to detail and the balanced approach to smoothing and preserving existing features demonstrate a commitment to excellence. These enhancements are a testament to the collaborative spirit of the project, with feedback and discussions playing a crucial role in shaping the final result. The improvements are a great contribution to the project. So, keep an eye on future updates, and happy modding!
Remember to check out the screenshots on the PT Discord to see these fixes in action!