MTGA Voice Assistant: Logging And Screenshot Issues

by SLV Team 52 views

h1#mtga-voice-assistant-bug-report

Hey everyone! đź‘‹ So, it looks like we've hit a snag with the MTGA voice assistant, and it's manifesting in a few different ways. We're seeing some persistent errors popping up in the logs, and it's messing with our ability to capture and upload screenshots. Let's dive into what's going on, guys.

h2#understanding-the-core-issue

Alright, first things first, let's talk about the main problem areas we're seeing. The logs are spitting out a ton of errors, and they seem to revolve around a few key themes: "Error following log file: I/O operation on closed file." This one is super common and basically means the system is trying to read or write to a log file that's already been closed or isn't accessible anymore. Think of it like trying to talk to someone who's already hung up the phone – it's not going to work, right? This can happen for a bunch of reasons, like the file being locked by another process, or the program closing the file itself and then trying to access it again without reopening it. It's a classic case of the left hand not knowing what the right hand is doing, software-wise.

Then we've got the "SQLite objects created in a thread can only be used in that same thread." error. This is a bit more technical, but basically, SQLite databases (which are often used for storing game data or logs) are designed to be accessed by only one thread at a time. If multiple parts of the program try to use the same database connection from different threads simultaneously, you get this kind of chaos. It's like a bunch of people trying to write in the same notebook at the exact same time from different rooms – it's bound to get messy and errors will pop up.

And speaking of chaos, we're also seeing "Device flow failed: 404 - "error""Not Found"" and "Token prompt error: window ".!_querystring" was deleted before its visibility changed." These are a bit more cryptic, but they suggest issues with how the voice assistant is communicating with other services or components. The 404 error is a classic "not found" message, meaning a request was made for something that doesn't exist. The "window" error sounds like it's related to UI elements or how the program is managing its windows and requests. It's like the voice assistant is trying to send a message, but the recipient isn't there or the communication channel is broken. It definitely points to a breakdown in how the different parts of the system are talking to each other.

Finally, the screenshot-related errors are a big one. We're seeing "Screenshot attachment failed: 404", "Screenshot attachment failed: 422", "Screenshot upload failed: 403", and "ImgBB upload failed: 400". These all indicate problems with sending the captured screenshots to their intended destination, whether that's a GitHub issue, ImgBB, or some other service. The error codes (404 Not Found, 422 Unprocessable Entity, 403 Forbidden, 400 Bad Request) point to various issues: the server might not be available, the data sent might be malformed, the request might be forbidden due to permissions, or the server just didn't like what it received. It's like trying to mail a package, but the post office is closed, the address is wrong, you don't have the right postage, or the package itself is damaged. All these point to a breakdown in the process of capturing, formatting, and transmitting the screenshot data.

These errors, folks, are the underlying reasons why our voice assistant might be acting up, not giving us the info we need, or failing to perform its functions as expected. It's not just one thing; it's a cascade of issues that need our attention.

h2#screenshot-and-attachment-woes

Let's zero in on the screenshot situation, because that's a pretty crucial part of bug reporting, right? We've got a whole list of errors here that are making it a real headache to get those visual aids attached to our reports. We're seeing "Screenshot attachment failed: 404", "Screenshot attachment failed: 422", and even "Screenshot upload failed: 403". These are clear indicators that the mechanism for sending screenshots is broken.

The 404 errors usually mean the server or endpoint the screenshot is trying to reach simply doesn't exist. It's like trying to call a phone number that's been disconnected. The 422 errors (Unprocessable Entity) suggest that the data being sent is in the right format, but there's something wrong with the content itself that the server can't handle. Maybe the image data is corrupted, or it's not in the exact format expected. Then there's the 403 Forbidden error, which is all about permissions. It means the server understands the request, but it's refusing to fulfill it because the user or application doesn't have the necessary rights. It’s like trying to access a VIP lounge without the right pass – you’re denied entry.

We're also seeing "ImgBB upload failed: 400". ImgBB is a popular image hosting service, and a 400 error here means the request sent to ImgBB was malformed or invalid. This could be an issue with how the screenshot is being encoded or the parameters being sent along with it. It’s a basic “bad request” scenario.

Adding to the fun, we have "Screenshot too large for base64 (84988 chars), referencing locally". Base64 encoding is a common way to send binary data (like images) over text-based protocols. When the screenshot gets too big for this method, the system has to fall back to just referencing it locally, which means it might not be easily shareable or viewable by others without direct access to the file.

And the grand finale of screenshot problems: "Screenshot attachment error: Failed to create release: 403" and "Comment creation failed: 422". These errors suggest issues with creating or updating entries in whatever system is managing these reports, likely GitHub in this context. A 403 means the API token or credentials used might not have permission to create releases or comments. A 422, again, points to data that’s not quite right for creating a comment.

Essentially, every step of the screenshot process – from capturing to uploading to attaching – is encountering roadblocks. This is a pretty significant issue, guys, because without clear visuals, it's way harder to understand and fix bugs. We need to get this sorted so we can effectively communicate what’s going wrong.

h2#other-notable-advisor-log-entries

Beyond the core logging and screenshot issues, the advisor logs throw up a few other interesting points that are worth mentioning. These aren't necessarily direct bugs in the voice assistant's functionality during a game, but they point to underlying system problems or configuration issues that could impact its performance and reliability.

We've got the "Could not fetch Ollama models: name 'urllib' is not defined" warning. Ollama is likely the backend that's running the language models for the voice assistant. This error suggests a Python-related problem where the urllib module, which is used for handling URLs and fetching data from the internet, is missing or not imported correctly. If the voice assistant can't fetch its models, it won't be able to process language or generate responses. It’s like a chef who can’t find their ingredients – the meal won’t get made!

Then there are the "words count mismatch" warnings. We see this popping up a few times, like "words count mismatch on 100.0% of the lines (1/1)" and "words count mismatch on 200.0% of the lines (2/1)". This is a bit vague, but it strongly implies that the system is expecting a certain number of words or tokens in a particular piece of data (likely from the log files or communication with the AI model), and it's not getting it. It could be related to incomplete data packets, corrupted messages, or even issues with how the text is being processed or tokenized. It's like trying to assemble a puzzle, but some of the pieces are missing or don't fit quite right.

We also see "Failed to parse Payload JSON: Expecting value: line 1 column 1 (char 0)". This is a classic JSON parsing error. JSON (JavaScript Object Notation) is a super common format for sending data between applications. This error means the system received something that was supposed to be JSON, but it was empty or malformed, so it couldn't be parsed. It’s like receiving a letter that’s just a blank piece of paper – you don’t know what it’s supposed to say.

Finally, the "Not enough cards drafted: 18" warning is interesting. This suggests that the drafting process, which is a part of some Magic: The Gathering game modes, didn't meet a certain threshold for the number of cards drafted. While this might not directly impact the voice assistant's core function, it could point to issues in the game state tracking or reporting mechanisms that the voice assistant relies on. If the game state isn't being reported correctly, the voice assistant might not have accurate information to work with.

These other log entries, while not always direct errors from the voice assistant itself, paint a picture of a system that’s struggling with data integrity, communication, and external service interactions. Addressing these underlying issues is key to ensuring the MTGA voice assistant runs smoothly.

h2#potential-solutions-and-next-steps

Okay guys, so we've seen a lot of error messages and warnings. What do we do about it? Here's a breakdown of what needs to be looked at and some potential steps to get this voice assistant back in top shape:

1. Stabilize Log File Handling:

  • Identify the root cause of "I/O operation on closed file" errors: This likely involves debugging how the log file is managed. Ensure files are properly opened, written to, and closed. Check for race conditions where multiple threads might try to access the file simultaneously. It might be necessary to implement a more robust file locking mechanism or a queue for writing log entries.
  • Address SQLite threading issues: The