Boosting Stove Performance In MrCrayfish's Furniture Mod

by SLV Team 57 views
Boosting Stove Performance in MrCrayfish's Furniture Mod

Hey guys! Ever noticed your Minecraft world feeling a bit sluggish, especially when you're building a massive base or city with MrCrayfish's Furniture Mod? Well, there's a sneaky little performance issue with the Stove block that might be the culprit. Let's dive into the details and see how we can give your game a performance boost, making your crafting and building adventures smoother than ever. We're going to explore how a simple tweak can significantly impact the performance of your game when using the Stove block in MrCrayfish's Furniture Mod. This will involve understanding the current issue, how it affects the game, and a proposed solution to mitigate the problem.

The Bug: Unnecessary Ticking and Performance Drain

So, here's the deal. Every time the StoveBlockEntity in MrCrayfish's Furniture Mod ticks, it runs a method called IProcessingBlock.processTick(). This method checks if the stove is actively cooking something. If it's not, the processing time of the slot gets reset to zero. The problem lies in how this reset is handled. The StoveBlockEntity.setProcessingTime() method is responsible for resetting this processing time, and it also calls BlockEntity.setChanged(). The setChanged() method is a relatively heavy operation, meaning it takes a noticeable amount of processing power to execute. It's designed to mark the block entity as needing to save its data. The mod is calling setChanged() even when the processing time doesn't change. This creates unnecessary overhead. Think of it like constantly telling your computer to save a file, even when you haven't made any changes. This method is called repeatedly for every tick, even if the stove isn't doing anything. This is a common situation for stoves in a large city. If you have many stoves, all constantly ticking and calling setChanged(), the game's performance (TPS, or ticks per second) can take a serious hit. The more stoves you have, the bigger the performance drop. This can result in lag, stuttering, and overall a less enjoyable gameplay experience.

The Culprit: setChanged()

Let's break down the setChanged() method a bit more. This method is essential for ensuring that the game saves the state of a block entity (like the Stove) so that its data isn't lost when you quit the game or the server restarts. It signals to the game that the block's data has been modified and needs to be saved. However, in the case of the Stove block, setChanged() is being called even when the processing time is already zero. This is where the inefficiency arises. Because the game is constantly trying to save data that hasn't changed, the processing power is wasted.

The Impact: Lag and Stuttering

The consequences of this performance drain can be quite noticeable, especially if you have a lot of stoves in your world. Here's a summary of what you might experience:

  • Reduced TPS: The game's ticks per second (TPS) will decrease, leading to slower game performance.
  • Lag: You'll experience lag, meaning delays in actions, such as placing blocks, moving around, or interacting with items.
  • Stuttering: The game might stutter or freeze momentarily, disrupting gameplay.
  • Overall Poor Performance: The cumulative effect of these issues can make your world feel sluggish and less responsive. This can be particularly frustrating when building and managing large projects where speed and efficiency are key.

The Solution: An Efficiency Tweak

The good news is that there's a simple fix to address this issue! The proposed solution involves adding a small if statement within the setProcessingTime() method. This statement would check if the processing time has actually changed before calling setChanged(). This will prevent unnecessary calls to setChanged() when the processing time remains the same.

Proposed Code Change

Here's the basic idea of how the code might be modified:

public void setProcessingTime(int newTime) {
 if (this.processingTime != newTime) {
 this.processingTime = newTime;
 this.setChanged();
 }
}

In this modified code, the setChanged() method will only be called if newTime is different from the current processingTime. This optimization will avoid the unnecessary calls to setChanged() when the stove isn't actively processing anything.

How This Helps

By implementing this simple check, we can avoid a lot of unnecessary work. When the stove is inactive, and the processing time is already zero, the setChanged() method won't be called. This reduces the number of operations the game needs to perform each tick, which in turn boosts performance. This optimization is especially beneficial in large builds or modpacks that use many stoves. It can lead to a significant improvement in TPS and a smoother, more responsive gameplay experience. This also ensures that the game only saves the block entity data when necessary, further optimizing performance.

Implementation and Expected Results

To implement this fix, a developer would need to modify the StoveBlockEntity class within the MrCrayfish's Furniture Mod. The exact steps may vary depending on the mod's code structure and how the game is set up. However, the basic principle remains the same: adding a conditional check to the setProcessingTime() method to avoid calling setChanged() unnecessarily. The expected results would be a noticeable increase in TPS, especially in areas with many stoves, reduced lag and stuttering, and a more responsive gameplay experience.

Testing and Validation

To ensure that the optimization is effective, you would need to test it thoroughly. This can be done through:

  • Performance Monitoring: Use the game's built-in performance tools (or mods like Spark) to monitor TPS before and after the change.
  • Load Testing: Create a test environment with a large number of stoves and simulate various scenarios to see how the game performs.
  • User Feedback: Collect feedback from players to see if they notice any improvements in performance.

Benefits of the Optimization

Implementing this optimization offers several benefits:

  • Improved Performance: The primary benefit is improved game performance, resulting in smoother gameplay.
  • Reduced Lag: Decreased lag reduces delays in actions and interactions within the game.
  • Better User Experience: Players will experience a more responsive and enjoyable gaming experience.
  • Efficiency: The optimization makes the game more efficient by reducing unnecessary operations.

Conclusion: A Small Change, a Big Difference

So, there you have it, guys. A minor tweak to the StoveBlockEntity in MrCrayfish's Furniture Mod can significantly improve the performance, especially when using a lot of stoves. By preventing unnecessary calls to setChanged(), we can reduce lag and make your Minecraft worlds run much smoother. This is a great example of how even small optimizations can make a big difference in the overall gameplay experience. If you're experiencing performance issues with your stoves, hopefully, this helps you to understand the problem and how to fix it! Happy crafting and building!