Boost Introduction: Enhance Engagement
๐ฏ Identified Problem
Upon analyzing the provided introduction script, several areas for improvement in error handling and child engagement were identified. Let's delve into these opportunities:
-
Reaction to Machine Discovery: Responses like "too beautiful / meh / I don't understand."
- Current State: Only three fixed options, no differentiated management.
- Problem: No tailored response to each child's feeling.
-
Question about the Number of Digits: "Do you remember how many different digits you saw?"
- Current State: Handles three cases (9, 10, other).
- Problem: Generic feedback for "other."
-
Question about the Maximum Count: "How high can we count now?"
- Current State: Handles three cases (100, 99, other).
- Problem: No progressive help, only binary feedback.
-
Lack of Interactivity: The child is mostly passive, just listening.
- Need more moments where the child manipulates and discovers on their own.
๐ก Proposed Solution: Complete Introduction Overhaul
Phase 0: Personalized Welcome (NEW)
Phase: 'intro-welcome-personalized'
Flow
- "Hello! Welcome to my workshop! ๐"
- "What's your name?"
- [Enter name - optional, can be skipped]
- "Nice to meet you, [name]! I'm Professor Numerix! ๐ฉ"
- (Sounds of a hammer on metal and a drill)
- "Bang, Crackโฆ Bimโฆ Thwack! What a racket!"
- "There, I've finished my new machine!"
Duration: 30 seconds
Objective: Create a connection, personalize the experience.
Phase 1: Discovering the Machine - IMPROVED
Phase: 'intro-discover-machine'
Flow
- "Oh, [name]! I didn't hear you arrive with all this noise!"
- "I was just finishing this invention..."
- " ...which will allow us to count all sorts of things!"
- "Are you ready to discover it?" (pause 1 second)
- "Tadaaaaa! ๐" (reveal animation)
- "What do you think of it?"
Managing Responses - IMPROVED
Option 1: "Too beautiful! โจ"
"Thank you! I spent a lot of time on it! ๐"
"You'll see, it's as MAGICAL as it is beautiful!"
"Ready to discover its secrets?"
Option 2: "Meh... ๐"
"Haha! I understand, it doesn't look very impressive like that! ๐
"
"But wait until you see what it can do!"
"I promise you'll be AMAZED!"
Option 3: "I don't understand! ๐ค"
"That's NORMAL! Even I had trouble at first! ๐"
"That's why we're going to explore it TOGETHER!"
"Don't worry, in a few minutes you'll be an expert!"
NEW - Option 4: "What is it? ๐ง" (extra button)
"Excellent question! ๐"
"It's a COUNTING MACHINE!"
"It will teach us how numbers work!"
"You'll see, it's GREAT!"
NEW - Option 5: No response / time elapsed
[After 10 seconds without clicking]
"Are you a little shy? No problem! ๐"
"Let me introduce it to you..."
Duration: 1-2 minutes
Objective: Validate the child's emotions, create engagement.
Phase 2: First Interaction - IMPROVED
Phase: 'intro-first-interaction'
Flow
- "Well, it might seem a bit complicated like that..."
- " ...but it won't have any secrets for you soon!"
- "Thanks to this strange machine, we're going to understand how numbers work!"
- "And now, I'll turn it on!"
- (Animation + startup sound: bzzzz, click, ding!)
- "Now you can press its buttons!"
- "Click on the โณ GREEN button to see what happens!"
Progressive Guidance - NEW
If the child doesn't click after 5 seconds:
"The GREEN button with the arrow pointing UP!"
[Make the โณ button blink]
If the child doesn't click after 10 seconds:
"Click HERE!"
[Animation pointing to the button with a big arrow]
When the child clicks for the first time:
[Animation: light turns on, sound "ding!"]
"GREAT! See? A light came on! ๐ก"
"And the number went from 0 to 1!"
"Keep going! Click on โณ again!"
At each click (up to 9):
Click 1: "1! Bravo!"
Click 2: "2! Keep going!"
Click 3: "3! See how easy it is?"
Click 4: "4! The lights are turning on one by one!"
Click 5: "5! Halfway there!"
Click 6: "6! Keep going until the end!"
Click 7: "7!"
Click 8: "8! Almost full!"
Click 9: "9! STOP! It's FULL! ๐ฏ"
After reaching 9:
"And there you go, we've FILLED the machine! ๐"
"Did you see how the lights come on as the numbers change?"
"Now try the RED button with the arrow DOWN โ!"
If the child clicks on โ:
[Lights turn off one by one]
"See? The RED button does the INVERSE!"
"It REMOVES the lights!"
"โณ adds, โ removes! It's simple! ๐"
Duration: 2-3 minutes
Objective: Active manipulation, immediate feedback, concept anchoring.
Phase 3: Question about Digits - HIGHLY IMPROVED
Phase: 'intro-count-digits'
Flow
- "Now, a little question to see if you were paying attention! ๐ค"
- "Do you remember how many DIFFERENT digits you saw?"
- "Take your time to think... ๐ค"
- [Input field with a big "VALIDATE" button]
Managing Responses - 3 ATTEMPTS SYSTEM
ATTEMPT 1: Simple encouragement
Answer: 9 (very common error)
"Hmm... not quite! ๐ค"
"I understand why you think that!"
"You counted: 1, 2, 3, 4, 5, 6, 7, 8, 9... that's 9!"
"But... are you forgetting something? ๐"
"Think carefully and try again!"
Answer: 10 (correct!)
"BRAVO! ๐๐๐"
"That's EXACTLY right! There are 10 different digits!"
"You didn't forget the ZERO! ๐"
"0, 1, 2, 3, 4, 5, 6, 7, 8, 9 = 10 digits!"
"Zero is a bit special, but it's VERY important!"
[Go to the next phase]
Answer: Other number (< 9 or > 10)
"Hmm... that's not it! ๐ค"
"Do you want me to give you a hint?"
[Buttons: "Yes, a hint!" / "No, I'll try again!"]
ATTEMPT 2: Visual hint
If asking for a hint OR 2nd incorrect attempt:
"Okay, watch carefully!"
[Animation: Show the digits one by one]
"Here are ALL the digits that the machine can display:"
[Sequential display with pauses: 0... 1... 2... 3... 4... 5... 6... 7... 8... 9]
"Now, how many do you see?"
"Count them carefully! ๐"
[Possibility to click on each digit to count them]
If answering 9 again:
"Almost! But look at the FIRST digit! ๐"
"The one at the very beginning, before the 1..."
"It's the...? ๐ค"
If answering 10:
[Celebration as above]
If answering something else:
"Not yet! But don't worry! ๐"
"Count with me!"
ATTEMPT 3: Guided counting
If 2 failures:
"That's okay! We'll count TOGETHER! ๐ค"
"Look at the screen and count with me out loud!"
[VERY slow animation, each digit appears and stays for 2 seconds]
0 โ "ZERO! It's the first one! Raise 1 finger! โ๏ธ"
1 โ "ONE! Now 2 fingers! โ๏ธ"
2 โ "TWO! 3 fingers! ๐ค"
3 โ "THREE! 4 fingers!"
4 โ "FOUR! 5 fingers! โ"
5 โ "FIVE! 6 fingers!"
6 โ "SIX! 7 fingers!"
7 โ "SEVEN! 8 fingers!"
8 โ "EIGHT! 9 fingers!"
9 โ "NINE! 10 fingers! ๐"
"There you go! Count your fingers: 10 fingers = 10 digits!"
"Do you understand now? ๐"
[No need to ask again, move on]
Summary messages (for all paths):
"So in total, we have 10 different digits!"
"0, 1, 2, 3, 4, 5, 6, 7, 8, 9!"
"The ZERO is a bit special..."
" ...we sometimes forget it, but it's AS important as the others!"
"Now that you know the 10 digits, let's move on! ๐"
Duration: 2-4 minutes (depending on the number of attempts)
Objective: Anchor the concept of 10 digits, never let the child fail.
Phase 4: Introducing the 2nd Roller - IMPROVED
Phase: 'intro-second-column'
Flow
- "Okay, that's all very well..."
- "But I have a PROBLEM! ๐ค"
- "How are we going to count higher than 9?"
- "For now, the machine STOPS at 9!"
- [Show the machine stuck at 9, trying to click โณ but nothing happens]
- "See? It doesn't move anymore! ๐ "
- "What do you think we can do?" (pause)
- [Choice buttons - NEW]
- "Add a roller! ๐ก"
- "Make a bigger machine! ๐"
- "I don't know! ๐คท"
Managing Responses - NEW
Choice 1 or 2 (good intuitions):
"EXACTLY! What a great idea! ๐ก"
"We're going to add a SECOND ROLLER!"
"That way we'll have more space to count!"
Choice 3 (no problem):
"No problem! I'll show you MY idea! ๐"
"We're going to add a SECOND ROLLER!"
Next:
"Watch carefully, I'm going to modify the machine!"
[Animation: Construction of the 2nd roller]
(Sounds: tick tick tick, bzzzz, click!)
"And there we go! ๐"
"Now there are TWO rollers!"
"I'm going to turn it on so you can test it!"
(Startup sound: bzzzz, ding!)
Duration: 2-3 minutes
Objective: Involve the child in problem-solving.
Phase 5: Discovering the 9โ10 Exchange - HIGHLY IMPROVED
Phase: 'intro-discover-carry'
Guided Flow
- "Now, we're going to see something MAGICAL! โจ"
- "Bring the first roller to 9!"
- [The child clicks up to 9]
- "Perfect! Everything is FULL! 9 lights on!"
- "Now... what will happen if you click on โณ again?"
- "Think carefully... ๐ค"
- [Wait 3 seconds]
- "Don't know? That's normal! Click and you'll see! ๐"
When the child clicks
[BIG ANIMATION]
- The 10 lights shine brightly
- Sound crescendo: "biiiiip..."
- The lights move to the left
- They gather into ONE light
- โจ๐ฅ BOOM! ๐ฅโจ
- The second roller lights up: 1
- The first roller goes back to 0
Immediate Feedback
"WAOUH! Did you see that??? ๐คฉ"
"That was MAGIC, wasn't it?"
"The 10 lights TRAVELLED!"
"They gathered to become ONE light on the second roller!"
[Pause 2 seconds]
"It's as if..."
" ...each light on the new roller had 10 little lights inside! ๐"
"10 little = 1 big!"
"That's the SECRET of numbers! ๐"
Guided Exploration - NEW
"Now, do the reverse!"
"Click on โ to see what happens!"
[The child clicks]
[Reverse animation: the big light splits into 10 little ones]
"See? The BIG light turned back into 10 LITTLE ones!"
"It's AMAZING! ๐ช"
"Repeat the back and forth several times to understand!"
[The child can experiment freely for 30 seconds]
"So, did you get the idea? ๐"
Duration: 3-4 minutes
Objective: Active discovery of carrying, free manipulation.
Phase 6: Question about the Maximum - HIGHLY IMPROVED
Phase: 'intro-max-value-question'
Flow
- "Now that you've seen how it works..."
- "I have a question for you! ๐ฏ"
- "With TWO rollers, how high can we count?"
- "Think carefully! ๐ค"
- [Input field]
Managing Responses - 3 ATTEMPTS SYSTEM + EXPLORATION
ATTEMPT 1: Encouragement + light hint
Answer: 99 (correct!)
"BRAVO! ๐๐๐"
"That's EXACTLY right! We can count up to 99!"
"You thought well!"
"Each roller can display 9, so: 9 and 9 = 99!"
[Move to the next phase]
Answer: 100 (very common error)
"Hmm... not quite! ๐ค"
"100 is a very good number, but..."
" ...unfortunately the machine can't reach it for now!"
"Look carefully at the rollers..."
"What is the LARGEST digit on each roller? ๐"
"Try again!"
Answer: 20, 50, 90, or other < 99
"You can go HIGHER than that! ๐"
"Look: each roller can go up to 9!"
"Fill BOTH rollers to the maximum!"
"What number does that make? ๐ค"
Answer: > 100
"Woah, that's a lot! ๐"
"But unfortunately the machine can't count that high!"
"Look carefully: how many rollers are there? ๐"
"Only 2! And each roller goes up to 9!"
"Try again!"
ATTEMPT 2: Guided exploration
If 2nd error:
"That's okay! ๐"
"Do you want me to help you find it?"
[Buttons: "Yes, help me!" / "No, I want to try again!"]
If "Yes, help me!":
"Okay! We'll discover it TOGETHER! ๐ค"
"Click โณ to fill the FIRST roller to the maximum!"
[The child clicks up to 9]
"There! 9! That's the maximum for the first roller!"
"Now, click โณ on the SECOND roller to fill it too!"
[The child clicks to display 9 tens, 9 units = 99]
"STOP! Look at the screen!"
"What number do you see? ๐"
[Let the child observe]
"It's 99! NINETY-NINE!"
"That's the MAXIMUM that the machine can display!"
"Now you know the answer! ๐"
[No need to ask again, move on]
If "No, I want to try again!":
"Okay champ! Last try! ๐ช"
"Hint: Look how much each roller can display at maximum..."
"First roller: ? (it can go up to 9)"
"Second roller: ? (it can go up to 9)"
"What number does that make in total? ๐งฎ"
ATTEMPT 3: Visual demonstration
If 3rd error:
"No problem! I'll SHOW you! ๐"
[Automatic animation]
- Roller 1 fills: 0โ9
- Text: "First roller: 9"
- Roller 2 fills: 0โ9
- Text: "Second roller: 9"
- Both flash
- Large display: "99!"
"There! The maximum is 99!"
"Two rollers = 99 maximum!"
"Do you understand now? ๐"
Summary messages (for all paths):
"So, with TWO rollers, we can count up to 99!"
"That's MUCH more than 9!"
"We went from 9... to 99!"
"That's 90 more numbers! ๐"
"But... if I want to count to 100 or more..."
" ...I'll need to modify the machine again! ๐ง"
"Are you ready for the next part of the adventure? ๐"
Duration: 3-5 minutes (depending on the number of attempts)
Objective: Understand the limit of 2 digits, never block the child.
๐ BEFORE / AFTER Comparison
Aspect | Before | After |
---|---|---|
Personalization | None | Child's name used |
Response Choices | 3 fixed options | 4-5 options + time handling |
Progressive Help | No | Yes (3 help levels) |
Active Manipulation | Minimal | Maximum (explore, test) |
Adaptive Feedback | Generic | Based on exact response |
Guidance if Stuck | No | Yes (pointing, animation) |
Free Exploration | No | Yes (discovery phase) |
Total Duration | ~5 min | ~10-15 min (but much better) |
Estimated Dropout Rate | Medium-high | Low |
โ Expected Benefits
- Maximum Engagement: The child is active, not a passive spectator.
- Zero Blockage: The help system ensures the child always progresses.
- Personalization: Name use, adaptation to responses.
- Deep Understanding: Manipulation + exploration = better anchoring.
- Self-Confidence: Never in a failure situation, always valued.
- Fun: Progressive discovery, "magical" moments, surprises.
Assigned to: @dev Priority: HIGH (first impression is critical) Estimate: 5-7 hours of development Dependencies: Issue on overall error handling